WALKTHROUGH

Game walkthrough for DORM

Here be spoilers. Click the button below to download a complete game map for DORM, showing all locations and initially visible items. It does not show concealed items, but it does indicate secret passages and hidden rooms.

Game Map PDF

DORM WALKTHROUGH

This is a complete walkthrough for the game DORM. It will spoil all the puzzles. The walkthrough includes all moves necessary to get a score of 100 out of 100, but you'll miss out on the flavour text and background details of the story.

Part 1: enter Concoction Hall

Armed with only adhesive putty and our wiles, we'll get into the dorm.

x protest
x placards
take flyer
read it
x stairs
w
x door
open door
x vestibule
x attendees
knock
decorate door with flyer
n
e
knock
Part 2: get your key, meet Woz, and find your room

Starts in Concoction Hall's vestibule, ends in your room

read banner
s
s
x scrum
put hand in scrum
put card in scrum
w
look at ceiling
x speaker
x label
ask receptionist about keys
ask shirt about keys
take key
e
e
e
e
e
unlock door with key
open door
n
Part 3: explore Concoction Hall

Starts in your room. We'll open the panel for later, and since we won't need the business card again we'll make it our first door decoration. Then we'll meet the totally normal wall, and get the dictionary to use later.

unscrew panel using card
s
decorate door with card
w
w
w
w
w
w
w
x south wall
wall, tell me about yourself
search wall
wall, tell me about photograph
e
e
n
u
n
x table
x scratchings
take dictionary
Part 4: the pirate

Heading to the basement we'll drop in on the tie contest, which unlocks some areas on the second floor. We'll also pick up the microphone for repairing later, then end up defeating a pirate!

s
d
d
s
w
s
read sign
x stack
take catalog
n
e
e
e
n
x chalkboard
x judges
x contest
x ties
ask judges about contest
ask judges about ties
s
e
x av equipment
x organizers
x boxes
x wishbringer
x screen
x computer
x mouse
unplug microphone
take it
w
w
w
n
u
s
s
x volkswagen
x pirate
x sword
show catalog to pirate
Part 5: explore campus

Starting at the bridge, now that the pirate is gone we can access campus and our first step will be to improve our balance with a hammock. Then we'll find a missing photo for a totally normal wall that didn't ask for it, because it's a wall.

s
e
enter hammock
g
g
exit
enter hammock
exit
w
s
x bull
w
w
x map
s
u
w
x trophy case
x trophies
push case
take photo
x photo
s
Part 6: garage giveaway

Starting in the cafeteria, we'll grab an ice cream cone (first of two times we'll do that) and let it melt to make our hands sticky enough that we can grab something in the garage giveaway.

take ice cream
n
e
d
n
e
e
n
n
n
e
n
enter arch
open box
drop it
take floppy
take stone
Part 7: the totally normal wall

Starting in the lounge, we'll give the photo to the wall and get something in return. We'll also get a very special bookmark.

s
w
w
w
show photo to wall
decorate wall with photo
w
n
x box
put dictionary in box
take redbook
open it
take bookmark
drop redbook
s
e
x south wall
search south wall
take something
x something
Part 8: bite the bag contest

Time to win another contest. We can win the bite the bag contest because we improved our balance earlier.

e
e
n
u
e
n
x contest
enter contest
bite the bag
x cap
wear it
Part 9: beating the gamer

We'll drop by the hardware hacker to learn what he wants in return for fixing the broken microphone. Then it's off to the expert gamer to play the one game we can't lose.

s
e
e
read note
n
x hacker
show microphone to hacker
ask hacker about microphone
ask hacker about treat
drop microphone
s
w
w
w
w
w
w
n
x gamer
ask gamer about games
play tic-tac-toe
again
again
take paper
Part 10: fixing the showers

Starting in the gamer's room, we'll head outside to charge up the stone. That way we'll have light for the area beyond the access panel, where we can fix the showers. Fixing the showers will reveal a secret message in the bathroom which will help animate the bull.

s
e
e
e
d
s
s
drop stone
x it
g
g
take it
n
e
e
e
e
e
decorate door with something
n
n
x temperature dial
x pressure dial
turn temperature down
turn pressure up
turn temperature up
s
drop stone
s
w
n
w
x mirror
Part 11: the tie contest

Since we beat the gamer earlier, we have what we need to win the tie contest.

s
w
w
w
n
d
s
e
e
n
wear tie game
enter contest
wear novelty tie
x it
Part 12: the bull

Starting at the tie contest, we'll move to the bull via the lower exit so we can see the hidden message near the rubbish. That's the final clue needed to tell us how to animate the bull. We'll ride the bull safely because of what we won in the tie contest, and find both a poster and a vintage Apple sign we can use to decorate our door.

s
e
open door
e
s
x bin
x graffiti
s
s
w
w
push platform
pull tail
turn ear
pull nose
push tail
turn horn
switch on novelty tie
ride bull
x sign
take it
push beam
search detritus
take poster
x it
Part 13: repairing the microphone

We now have what we need to win the door contest, but on the way we'll pop by the cafeteria to get a second ice cream cone to bribe the hardware hacker.

n
w
w
s
up
w
s
x salad bar
take olive
x pizza counter
take pizza
take pepperoni
take ice cream
n
e
d
n
put arrow on concoction
n
u
e
e
e
n
give ice cream to hacker
take microphone
give it to hacker
Part 14: the door contest

Now we'll win the door contest. We already placed a couple of decorations on the door earlier, so these new ones will be enough to win the contest.

s
w
x presentation
w
w
d
s
e
e
e
e
e
decorate door with poster
decorate door with sign
x shirt
Part 15: giving your presentation

With all 3 contests completed, it's time to give our presentation. We'll plug in the mic that we had repaired earlier, and fix the mouse, then we can give our presentation to a rapt audience. But things won't quite go as planned.

w
w
w
w
w
n
d
s
e
e
e
x screen
plug microphone into speaker
turn microphone on
x mouse
open mouse
insert olive into mouse
click mouse
give presentation to audience
x presentation
drop presentation
Part 16: meeting the warlocks

Time to see where everyone has gone, and to finally figure out what the warlocks have been up to.

x screen
e
s
s
s
s
x figure
x lines
wear red shirt
enter red line
exit
n
w
s
x mist
x figures
w
w
n
take arrow
put arrow on bleachers
Part 17: a change of clothes

Now let's do laundry! With the help of a makeshift coin, we'll wash a red and yellow item together to get that elusive orange shirt.

e
e
n
n
n
n
d
s
s
open washer
put hat into washer
put shirt into washer
close washer
put pepperoni in coin slot
open washer
take all
Part 18: endgame

Finally let's put on our robe and wizard hat, I mean our orange shirt and baseball cap, and save the day.

n
e
e
e
e
s
s
w
s
s
wear orange hat
wear orange shirt
enter orange line

DORM: Adventure at the 8-Bit Assembly was created by Carrington Vanston. It may be copied, distributed, and played freely.

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